Finally, and probably the most importantly.take tons of pictures from all different angles and distances to ensure it gets all the important details of the characters. Edit: Also try and find a way to pause the characters animations, just so you can get consistent pictures! Second, try to pick a character or scene that has the most consistent lighting, a real-life example would be a cloudy sky. First of all, expand upon modifying dolphin, stuff like hidding the UI and removing the effect it puts on characters (The cell shading look). The problem is there is no way to isolate the model and get the characters to stay still, and yes I did use the free cam in dolphin.įor people that wish to expand upon this idea, here are some key things to keep in mind, as well as some tips and ideas. I tried using a software called meshroom, which has you take a bunch of pictures and it turns it into a model. i shall continue to bodge it as much as i can, but i learned that the gradient works similar to where the camera is, alsmost like a cubemap sort of? i would like help, but since nobody is making the models, this lanky 13-year old will do. i have yet to solve the problem, and im still looking at references only to see what goes where, but the UV maps are screwed up so much, that they extend over 500% away from where the rest of it is at. J provided an "armature" with the model, but it really doesn't do anything. the hair only moves both peices, and only on the Z axis, and the bandages only moved on the Z axis. i also know that the damage he take is stored in his head, but i can't scale them individually. not only were some of the gradients extremely similar, i had no way of knowing what was what. I opened up the dae files that sent, and i got the texture for player 2 mac to start.
#WII SPORTS MUSIC SFM FOR MAC#
i only was able to find 2 textures for mac baby: the world circuit mac and player 2 mac. I've been a long-time fan of the Good punch-out games.